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UNITY:
- Play/Pause are not the same : when you press pause the changes aren't saved (it permits fast test). To "stop" the game you need to press Play again.
- Scale : 1 is approximatively equivalent to 1 meter.
- Tags are very important you can do dedicated function (respawning or collectibles for example).
- UI : Select Canvas than CTRL+F than “2D” to work properly on UI.
- Empty : Empty object are useful for groups. Don't forget to reset position before grouping.
- Find an object : which appeared at some point. You can click on play than search it in scene mode.
- Privacy : [SerializeField] = accessible in unity's interface but still private != public
- Mesh Renderer : deactivate permits to make an object invisible.
- Prefab : create your object, scripts, collider, ... then move your object to your assets.
- Animation : try to have in-place animation it will make things easier.
BLENDER:
- Before : Blueprint are very useful to create a 3D object put them carefully before starting.
- Basic tools : "G" [translate] - "R" [rotation] - "S" [transform] + (x,y,z) to move only on one axis.
- Other tools : "/" to focus on one object. "C" extrude + "shift"(optional). "F" feel an empty face.
- More tools : "Ctrl+R" add edge - "Ctrl+P" become parent [automatic with weight for armature".
- Selection's shape : to change how you select object just click on 'W'
- Copy : "Shift+D" copy without link - "Alt+D" copy with link. In object data properties click on the number to break the link.
- Animation : Edit>Preferences>Add-ons. "Rigging: Rigify" to create an armature. Then pose mode to animate it.
- Mixamo : To use mixamo with a fbx files, your character mustn't have an armature.
- Mixamo : For material "Principal BSDF" must be use. It avoids problems.